Rune Stones are stones of ylem which store magical energy. These stones can be used to store and replenish energy or used for enchanting to provide magical effects to an item. Completed rune stones can sometimes be found while exploring dungeons and caves or you can make your own rune stone.

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1) Rune Stone Creation

Whether the rune stone is meant for energy replenishing or for enchanting, the rune stone must first be created.

1.1) Creating A Rune Stone For Enchanting

In order to create a rune stone to enchant your piece of armor or weapons, you will need to have the Create Rune Stone ability.

The way the ability works is simple. You must determine the effect you wish to provide your item, and provide the needed SA. Rune Stones require SA to use their effect. Once  the /rune stone runs out of SA, it can no longer have its effect, and will return to an empty ylem stone. Therefore it is important that you provide as much SA to the rune stone as possible. The time it takes to make a rune stone depends upon the amount of SA needed to make a rune stone. In order to make a rune stone, you have to fill the ylem stone to its capacity in SA. It takes 1 hour per 20 SA when you are creating a rune stone. So, if you are creating a rune stone using a black ylem, it would take you 1.5 hours to complete it. However it would take you 10 hours to complete a clear ylem rune stone.

The effect you give a rune stone comes from the spell you place in the rune stone. Here are some examples of effects you could use for making enchanting rune stone.

Rune Stone Effect


Attack Spell Rune Stone

This rune stone would provide a weapon with an attack spell that would activate with every critical hit casting that spell on the target.

Aura Defense Rune Stone

This rune stone would provide your body armor an aura defense spell, such as Stone Circle or Searing Aura with a successful fortitude check.

Defense Spell Rune Stone

This rune stone would provide your body armor a defensive spell effect, such as Stone Skin, with a successful fortitude check.

Cloaking Spell Rune Stone

This rune stone would provide your cape or cloak a cloaking effect, such as Chamelonism or Translucence, with a successful Luck check.

Movement Spell Rune Stone

This rune stone would provide your boots with any movement modifying spell effect, such as Haste, with a successful speed check.


Of course you could create even more enchanting rune stones than what's listed above. For example, you could make a rune stone for a helmet that gives you the effects from Ocean Soul. Or perhaps you could give your shield Solidify. Really, the possibilities are endless, however there are a few things you must consider…

  • The effect must make sense for the item you plan to attach a rune stone to. Attack rune stones for weapons, defense rune stones for body armor or shields, and so on. You wouldn't make an attack rune stone for a cape, for example. You cannot make attack spell rune stone relics, however you could make stat boosting rune stone relics.
  • Each time a rune stone effect is use, the full spell cost is drained from the rune stone.
  • Rune Stones should require some kind of check for making the effect activate. You wouldn't want the effect to be continuous, otherwise the rune stone would deplete it self far too quickly. The GM can help designate a stat check that makes the most sense for the effect.
  • For the rune stone to be useful, it must be attached to an item, be it shield, weapon, piece of armor, boots, or attached to a chain and made as an amulet, or even attached to a ring. You cannot simply hold the rune stone and hope to call forth its effects.


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2) Recharging Rune Stones

You can restore a rune stone’s spent SA points by putting in some of your SA points. It takes 1 hour for every 40 stat points you spend to recharge the stone and you can only do this as long as it

Remember, Rune Stones can only be recharged by a mage of the same element as the rune stone. So if the rune stone has a pyromancy spell in it, it requires someone of the fire element to recharge it.

is already a rune stone. You can only recharge the stone if it is of your element. Every rune stone has an element, and that element is the same as the one who created the stone.

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3) Using Rune Stones

The way you use a rune stone depends on whether it is an enchanting rune stone or an energy reserve stone.

Using Enchanting Rune Stones: In order to use an enchanting rune stone it first must be attached to the appropriate item. For example, an attack spell rune stone must be attached to a weapon. You would record that attack rune stone spell name in the Ammo or Charges field for the weapon, its damage value in the attack field for the ammo or charges row, its range, and record the amount of SA left in the stone and how much each effect use cost. The GM will help determine where the rune stone can be attached. A rune stone cannot be used if it is not attached to an item. Then, every time you wish to use the effect of the rune stone, you would have to make the required stat check. For the attack enchantment, that could simply be making a critical hit. You would do your damage as normal, then do the effects of the spell, and subtract the SA used from the stone. You would not use any of your own SA.

Using Energy Reserve Rune Stones: You can pull off HP, SA, or EP from the reserve rune stone when needed, but only at a rate of 20 of the desired stat per support action . You cannot recharge an energy reserve rune stone, and energy reserve rune stones do not automatically heal you upon death or SA or EP depletion. You have to pull out the HP, SA, or EP yourself.

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4) Selling and Buying Rune Stones

Already created rune stones may be available in certain localities and in certain campaigns. The worth and price for these rune stones could be determined by the GM, however, here is a simple way to deal with the values of rune stones.

  • Enchanting rune stones could be bought at the cost of the ylem increased by the skill point cost of spell. So if it cost 100 skill points to get that spell on the skill grid, then you'r add 100 to the ylem cost.  To sell a spell rune stone could be valued at ½ the cost of the ylem increased by the skill point cost of spell.
  • Energy Reserve rune stones could be bought at double the cost of the ylem. They can be sold only at the cost of the ylem.

Ylem stones value differ depending upon their purity.

- table coming soon, please use the Old Wiki for now...

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5) Anima Stones

Anima Stones are soul stones used to call forth a stored spirit. There are several types of Anima Stones.

  • Blood Stone: Blood Stone is an Anima Stone that holds an ancestral spirit. These tend to be passed down through families. These are popular among dragon and dracoling tribes, with the most sought after blood stone being that of the Great Dragon.

  • Angelus Stone: These are Anima Stones that call forth angelic spirits, including angels of Elysium. Unlike Blood Stones or most Anima Stones, these don't hold the full spirit of an angelic being. Instead they hold a part of it that is just enough for the summoner to summon the angelic being when needed.

  • Daemon Stone: As its name suggests, these are Anima Stones that call forth the demonic spirits of Xodod. Some Daemon Stones will contain a full fledge demonic spirit, which often is a lesser demonic spirit or demon. Demon Lords and Demon Princes though will sometimes provide Daemon Stones that contain a portion of their essence so that they can be summoned by the summoner.

  • Bestia Stones: Bestia Stones contain the spirit of a magical creature or spirit. These are the most common Anima Stones simply because they are the easiest to create.

  • Aduro Stones: Aduro Stones contain the spirit or essence of a being from the Light Realm. These are very uncommon.

  • Umbra Stones: Umbra Stones contain the spirit or essence of a being from the Shadow Realm. These are more common than Aduro Stones and Angelus Stones, but still somewhat rare.

5.1) Creating Amina Stones

Creating Anima Stones require 0.5 pounds of Pure Crystal – that is crystal that has yet to be affected by elemental magic and thus is clear. The method of creating Anima Stones varies based on the type of stone, but they all require use of the Amina Stone Theory ability.

Skill Stat Cost Description Level Effects Cost to Acquire
Anima Stone Theory 10 SA

This ability allows you to create an Anima Stone in the same way you might create a rune stone. You can also bond with and use Amina Stones. 

Level 1: Blood Stones; 10 SA
Level 2: Bestia Stones; 20 SA
Level 3: Angelus and Daemon Stones; 30 SA
Level 4: Aduro and Umbra Stones; 40 SA

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Creating Bestia Stones: These stones are the easiest of the Anima Stones to create. You simply spend 25 SA with the Create Anima Stone ability next to the recently killed beast. It takes 3 full rounds to create a Bestia Stone and you cannot be interrupted or distracted. The Bestia Stone must be created within 3 rounds of the creature's death. Bestia Stone's cannot be created from any killed beast. Instead they can only be created from specific magical beast types and spirits. The following are the Bestia Classifications of foes that can be turned into Bestia Stones: Imp, Elemental, Dragon, Spirit, and Undead.

Creating Blood Stones: Blood Stones can only be created by the summoner at the moment of his or her death. Basically, knowing that death is coming, the summoner will use the Create Anima Stone ability and channel all his thoughts and feelings into the stone. The stone will catch his spirit at the moment the summoner draws his or her last breath.

Creating Angelus of Daemon Stones: Creating Angelus Stones and Daemon Stones with demon lords or princes require making a pact with the creature. Once a pact is made, the Create Anima Stone ability can be used to create the stone. For all other Daemon Stones you create them in the same fashion that you create Bestia Stones.

Creating Aduro or Umbra Stones: You can only create these stones if you can make pacts with one of the two realms. You can only make pacts with one of the two, once you make a pact with a realm the other realm will refuse you. Making a pact should be an RP campaign.

5.2) Using Anima Stones

In order to use an Anima Stone, you use the Amina Stone Theory ability. The cost of using an Anima Stone depends upon the type of stone and the power of the spirit attached to the stone. Since Anima Stones and what gets put in them would vary greatly depending upon the campaign and the GM, it would be impossible to list all the potential costs of using an Anima Stone. That should be up to the GM. However here is a guide that could be followed based on stone type.


  • Blood Stones: The cost of the Blood Stone shouldn't vary greatly as it would be deeply connected to the summoner. 15 to 25 SA should be a good range.

  • Angelus or Daemon Stones: The cost would depend upon the power level of the angelic being or the demon. A low level being could cost 20 SA while an arch angel or demon prince could cost 50 SA.

  • Aduro or Umbra Stones: These would be similar to Angelus or Daemon Stones, so would vary from 20 SA to 50 SA.

  • Bestia Stones: The cost of using a Bestia Stone would depend on the kind of beast stored in the stone.

    • Imp: 5 SA

    • Undead: 10 SA

    • Spirit: 15 SA

    • Elemental: 25 SA

    • Dragon: 45 SA

Again the above costs are simply suggestions. The GM could assign other costs to using Anima Stones. When in doubt, ask the GM.

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Submitted by mythus on Fri, 12/31/2021 - 08:53