Profession: Hunter
Starting Gear: A basic set of leather brigandine body armor, leather bracers, and leather cap helmet; A standard short bow and 20 stone arrows.
Pay Rate: 50 shillings per game week
Starting Bonuses: 50 character points at character creation
Bonuses:
  • Starts with Projectile Proficiency and Aiming at Level 1
  • Starts with either Bow & Arrow Proficiency or Crossbow Proficiency at Level 1
Penalties:
  • Monk skills cost 20% more to acquire
Weapon & Armor Types:
  • Cannot dual wield or use two-handed weapons
  • Can only wear cloth or chain armor
  • Can't use shields larger than bucklers

You know how to live off of the land. You excel at tracking, can tell what is edible and is not, and can identify that strange creature with ease. Throwing weapons and projectile weapons are your tools of trade and you can easily become a part of the environment you are in - as long as that environment isn't a city. You leave the heavy armor and the heavy weapons to others.

The Hunter Profession is all about living off of the land. They are a great part of any adventuring party as they would be able to find safe and edible food and water sources and handle the flying enemies with ease.

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1) Starting Bonuses and Penalties

You already know that playing as a hunter gives your character 50 character points at character creation as well as 50 shillings per week salary. However these are not the only benefits a hunter receives.

  • A hunter starts with Projectile Proficiency and Aiming at Level 1.
  • A hunter can choose to start with either Bow & Arrow Proficiency at Level 1 or Crossbow Proficiency at Level 1.
  • Monk skills cost 20% more to acquire
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2) Effects on Weapon Usage

They cannot use any weapon that must be wielded with two hands and cannot dual wield.

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3) Effects on Armor Usage

Hunters are unable to wear heavy armor at the start. They can wear cloth armor or chain armor. For any other armor type, they will need that armor skill. They also cannot use shields larger than bucklers.

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4) Character Point Rate

Hunters are masters of living off of the land. They can track their target and do best when attacking from afar. Hunters specialize in skills that allow them to bring down their target from far away.

The Hunter's character point rate is:
  • Mental x 0.03; with an additional +0.25 for every skill obtained in either the Bow & Arrow skill chain or Crossbow skill chain at level 1
  • A hunter who gets all skills in the Bow & Arrow skill chain or Crossbow skill chain at level 1 gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • A hunter who gets all skills in the Bow & Arrow skill chain or Crossbow skill chain at level 4 gets to roll a 2d% increased by Mental as a percentage for extra character points.
  • A hunter's End of Session Bonus rate is your character point rate increased by 1/2 Perceive. So if your character point rate is 1.5 and your Perceive is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 
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5) Skills 

Hunters specialize in skills that deal with animals, hunting, and surviving off of the land. Any of the skills listed below has its character point cost cut in half.

5.1) Hunter Skills Progression

5.2) Hunter Skills

Skill Stat Cost Description Level Effects Cost to Acquire
+1d10 Damage 2 EP

Increases the damage done by 1d10. If using a weapon, this is added to your weapon as extra attack value. If unarmed, it is added to your Melee Power. 

Level 1: 1d10; 2 EP
Level 2: 2d10; 4 EP
Level 3: 3d10; 6 EP
Level 4: 4d10; 8 EP

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Aiming N/A

Increase Hit Chance by 5%. This is a percentage, not a flat number.

Level 1: 5%
Level 2: 10%
Level 3: 15%
Level 4: 20%

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Blind Shot 3 SA

+5 to Luck to hit the target without rolling for hit chance. Basically, with this skill you can shoot and hit the target even if you can't clearly see the target. You can also hit the target even if your hit chance falls under the target's evade. 

Level 1: +5; 3 SA
Level 2: +10; 6 SA
Level 3: +15; 9 SA
Level 4: +20; 12 SA

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Bow Drawing 10 EP

Increases the range of your bow by 1d6. Also increases your hit chance by 5 and damage by 1d6. 

Level 1: 1d6, 5, 1d6; 10 EP
Level 2: 2d6, 10, 2d6; 20 EP
Level 3: 3d6, 15, 3d6; 30 EP
Level 4: 4d6, 20, 4d6; 40 EP

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Bow Empowerment 5 EP

Increase Bow Power by 10% of Perceive for 1d6 rounds.

Level 1: 10%; 5 EP
Level 2: 20%; 10 EP
Level 3: 30%; 15 EP
Level 4: 40%; 20 EP

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Extra Arrow 5 EP

Increases the shot by 1 arrow per level of mastery, losing 5 per arrow to your Hit Chance. So if you have and use Level 3 of this skill, you will shoot 4 arrows at once, but your hit chance will have a -20 penalty. 

Level 1: 1 extra arrow; 5 EP
Level 2: 2 extra arrow; 10 EP
Level 3: 3 extra arrow; 15 EP

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300

Extra Piercing 5 EP

Increases Piercing Rate by 5.

Level 1: +5; 5 EP
Level 2: +10; 10 EP
Level 3: +15; 15 EP
Level 4: +20; 20 EP

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Hit Targeting Empowerment 5 EP

Increase Hit Targeting by 10% of Perceive for 1d6 rounds.

Level 1: 10%; 5 EP
Level 2: 20%; 10 EP
Level 3: 30%; 15 EP
Level 4: 40%; 20 EP

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Hunting N/A

+5 to Hit Targeting per level of mastery against selected enemy type.

Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Mortal Shot 10 SA

5% chance per level of shot killing target.

Level 1: 5%; 10 SA
Level 2: 10%; 20 SA
Level 3: 15%; 30 SA
Level 4: 20%; 40 SA

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Phantom Hunter 3 SA

Increase damage done against spirits by 25% per level of mastery.

Level 1: 25%; 3 SA
Level 2: 50%; 6 SA
Level 3: 75%; 9 SA
Level 4: 100%; 12 SA

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Point Blank 4 SA

No need to roll to hit target if within 1 space of target. Total damage is increased by 10% per level of mastery.

Level 1: 10%; 4 SA
Level 2: 20%; 8 SA
Level 3: 30%; 16 SA
Level 4: 40%; 20 SA

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Projectile Proficiency N/A

Increases your chance to hit (Hit Chance) with a projectile weapon by 10%. This is a percentage increase, not a flat value increase. If your Hit Chance with your weapon is 10, this skill will make it 11. 

Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Puck Shot 10 SA

Roll hit chance to bounce projectile off one target or obstacle to hit another in range. Basically, if you have the range of 12 for your projectile weapon, you fire at one target 8 spaces away. There's another target that is 4 spaces from that target, still within the total 12 of your weapon. You would roll hit chance on that target as well, and if you succeed, your ammo will bounce off the first target and hit the second target. Same damage will be dealt to both targets. 

N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Richochet Projectile 6 SA

Puck Shot + 1 extra target within 6 spaces per level of mastery. Hit Chance drops by 5 per target.

Level 1: +1 target; 6 SA
Level 2: +2 targets; 12 SA
Level 3: +3 targets; 18 SA
Level 4: +4 targets; 24 SA

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Throw Power Empowerment 5 EP

Increase Throw Power by 10% of Perceive for 1d6 rounds.

Level 1: 10%; 5 EP
Level 2: 20%; 10 EP
Level 3: 30%; 15 EP
Level 4: 40%; 20 EP

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Tracking N/A

Easily find and follow tracks up to 2 days old per level of mastery.

Level 1: 2 days
Level 2: 4 days
Level 3: 6 days
Level 4: 8 days

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

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6) Hunter Growth

As you develop and master skills within your hunter profession, you will become a more capable hunter. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

6.1) Tier 1: Basic Hunter

This is the tier level you start out as. The starting bonuses listed earlier apply here.

 

6.2) Tier 2: Novice Hunter

To reach this tier, you must acquire all of the skills in the skill chain for your weapon at level 1. As a novice hunter you benefit from the following bonuses:

  • Bow Power is increased by 10% of your strength.
  • Hit Chance is increased by 1d10 (roll when you get this increase for the modifier).
  • +0.5 to Character Point rate

6.3) Tier 3: Skilled Hunter

To reach this tier, you must acquire all of the skills in the skill chain for your weapon at level 2.  As a skilled hunter you benefit from the following bonuses:

  • Bow Power is increased by 10% of your strength.
  • All projectile weapons do 20% more damage.
  • Your range with projectile weapons is increased by 50%.
  • Perceive is increased by 10% Perceive as a modifier.
  • +0.5 to Character Point Rate

6.4) Tier 4: Master Hunter

To reach this tier, you must acquire all of the skills in the skill chain for your weapon at level 3.  As a master hunter you benefit from the following bonuses:

  • Bow Power is increased by 10% of your strength.
  • +10 to Critical Hit 
  • Perceive is increased by 10% Perceive as a modifier.
  • Speed is increased by 10% Speed as a modifier.
  • Initiative +1
  • +0.5 to Character Point Rate
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7) Combo Professions

With some professions, once you reach a certain point in character development, you can open up a combo profession. This combo profession would allow you to progress in the combined professions more easily, but make other professions more difficult. The combo professions allowed for hunter are: assassin and defender.

  • Assassin: Assassin can be opened up when you get Point Blank at Level 3, Stealth at Level 2, and Alchemical Application.
  • Defender: Defender can be opened up when you get Reactive Guard at Level 3 and Quick Shot at Level 3 - combining guard and hunter. This combo profession can only wield crossbows as projectile weapons.

With a combo profession, the skills in both professions count as in profession skills, granting you the benefits of both. Also you can use the weapons and armor requirements from the least restrictive profession. You'll be able to follow the growth of both professions, however you will only gain the extra actions from the first profession. Once you go into a combo profession however, any skills from other professions will have their maximum mastery dropped by 10 and cost 10% more to acquire.

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Submitted by mythus on Sun, 11/14/2021 - 23:19