Offensive Stats are stats that deal with combat, specifically your offensive power in combat. Offensive Stats are for physical damage only, magic damage is governed by your Runic Element Stats.
Melee: first digit of your character's Strength stat.
Throw: first digit of your character's Strength stat + 2
Bow: first digit of your character's Strength stat -2
Hit Chance: 1st digit of Perceive + 2
Hit Targeting: 1/3 Perceive + 15.
Throw Range: first digit of your character's Strength -1
Critical: (Luck / 2) + 20
Offense is the catch-all area for your combat-related physical damage stats. These stats are based on Strength and the type of weapon you are using. These stats are Melee Power, Throw Power, Bow Power, Hit Chance, Hit Targeting, Throw Range, and Critical.
- Melee Power: Melee Power is a number that you will add to your damage. You would use Melee Power only for melee (hand-held) weapons, when hitting the target with that hand-held weapon, or with your body part. Your character's Melee Power is the first digit of your character's Strength stat.
- Throw Power: Throw Power is a number that you will add to your damage. You would use Throw Power only for thrown weapon damage, when hitting the target with that thrown weapon. Your character's Throw Power is the first digit of your character's Strength stat + 2.
- Bow Power: Bow Power is a number that you will add to your bow and arrow damage. You would use Bow Power only for bow and arrow damage, when hitting the target with arrow shot from your bow. Your character's Bow Power is the first digit of your character's Strength stat -2.
- Hit Chance is a modifier given to your "To Hit" roll to hopefully aide in you hitting your target. Certain skills and weapons can affect this, as well as certain conditions and status effects. Hit Chance is affected by your Perceive stat, it is the 1st digit of Perceive + 2.
- Hit Targeting: This is your ability to target a spot on an enemy's body, or perhaps something the enemy is holding. Hit Targeting is based on Perceive. Hit Targeting is 1/3 Perceive + 15. The GM may add penalties or bonuses depending on what you are hit targeting and other conditions.
- Throw Range: Throw Range indicates how far you can throw something that you can lift with one arm. Throw is determined by the first digit of your character's Strength -1. If the throw range is 0, you cannot throw the object.
- Critical: This stat is a chance to do critical damage when attacking using a melee weapon (or attack), thrown weapon, bow and arrow, spell, or magical attack. The reward for a successful Critical roll would depend upon the type of attack. Critical is (Luck / 2) + 20.
- For physical damage, it would be increasing the total damaging value of the attack by applying your Melee, Bow, or Throw Power (depending on the type of attack) again. If you make a critical on a Critical Hit % check, in other words if you roll a 001, you would get to make a death blow check, that is roll a 1d6 and if a 6 is rolled, the target is killed instantly; if a 6 isn't rolled, it is treated as a double crit.
- For magical spells, would be applying your Runic Energy again to your total healing or damaging power of your spell. If you make a critical on a Critical Hit % check, in other words if you roll a 001, you would get to make an epic casting check, that is roll a 1d6 and if a 6 is rolled, the target is killed or fully restored instantly (depending upon whether the spell does damages or heals); if a 6 isn't rolled, it is treated as a double crit (apply your magic power an additional time for 3 x magic power). You would make this roll only on spells that do immediate healing or damaging effects, so you could not use this stat with poisons or slow regeneration effects. When using weapons powered by magic, such as rune cannons, you'd be treating the Critical as a critical magic.
2) Equipped Weapons
Here is where you would list your equipped weapons. Each equipped weapon has the following stats that you need to keep track of: Weapon, Attack, Parry, Range, Hit Chance, and Other Information. You can only equip up to 2 weapons, ammunition doesn't count as an equipped weapon.
- Weapon: This is the name of the equipped weapon.
- Attack: This is the damage power of your equipped weapon. It might be a flat number, a dice value, or a combination of the two. You'd add this attack value to your character's melee, throw, or bow powers, depending on the weapon type or attack type, to determine your total damage.
- Parry: If your weapon's parry value is greater than the enemy's attack value, you receive no damage. Otherwise, you will decrease the enemy's attack by your weapon's parry value. You need to have the Parry skill to use this stat.
- Range: This is the range of your weapon. It is how may spaces from you your weapon can reach.
- Hit Chance: This is the weapon's affect on your "To Hit" roll.
- Other Information: Here is where you will put any other information that is important for your weapon. This information could be a bonus in your to-hit roll or penalty on the target's evade, equipped rune stone, special damage to undead targets, and so on.