As to be expected, the armor of the 1st Era are very different from the traditional game. The later years of the 1st Era were slightly more advanced than what you would find on modern day earth, so you can expect to find that the main armor of the 1st Era iwould be light, impact armor and not the heavy plate or chain mail armor.

Armor Equipment Section of the character sheet.

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1) 1) Types of Armor

In the 1st Era you can find the following armor types:

  • Body Armor: These are your padded clothes and the like, they cover the large part of your body.
  • Over Wear: These are your layered shirts, they cover your padded clothes for extra protection.
  • Vests: These are your impact vests and the like, worn on top of your over wear. They cover your chest, stomach, and back.
  • Arm Wear: These are your bracers giving arm protection.
  • Leg Wear: These are impact pants giving protection to your legs.
  • Foot Wear: These are armored boots.
  • Head Wear: These are your riot helmets.
  • Cowl: These are connected to your over garments giving extra head protection.
  • Over Garments: These are trench coats, lab coats, and cloaks.

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2) 2) Equipping Armor

The process to equipping (and indeed buying) armor is not different from the main game. There are however a few different fields that we will explain here.

  • DR%: DR% stands for Damage Reduction %. This is provided by your character's armor, and the DR% field here is for the piece of armor that you have equipped. DR% is a percentage, any damage dealt to your character will be decreased by that percentage. If you have a DR% of 50 and are dealt 100 damage, you will only receive 50 damage. Your character's armor will take damage and its DR% will decrease because of this. It is decreased by 1% of the damage dealt.
  • MR%: MR% stands for Magic Reduction %. This is provided by your character's armor, and the MR% field here is for the piece of armor that you have equipped. MR% is a percentage, any magical damage dealt to your character will be decreased by that percentage. If you have a MR% of 50 and are dealt 100 magic damage, you will only receive 50 damage. Your character's armor will take damage and its MR% will decrease because of this. It is decreased by 1% of the magic damage dealt.
  • Melee Defense: Melee Defense is a flat stat showing how much extra protection your armor provides against melee attacks. Any melee attack will be reduced by Melee Defense, after being reduced by DR%.
  • Pierce Defense: Pierce Defense is a flat stat showing how much extra protection your armor provides against piercing attacks. Any piercing attack will be reduced by Pierce Defense, after being reduced by DR%. This does not include the piercing special damage that bypasses armor.
  • Cut Defense: Cut Defense is a flat stat showing how much extra protection your armor provides against cut attacks. Any cut attack will be reduced by Cut Defense, after being reduced by DR%.
  • Bullet Defense: Bullet Defense is a flat stat showing how much extra protection your armor provides against bullet attacks. Any bullet attack will be reduced by Bullet Defense, after being reduced by DR%.
  • Earth Spirit: Earth Spirit is a flat stat showing how much extra magic protection your armor provides against earth magic. Any earth magic attack will be reduced by Earth Spirit, after being reduced by MR%.
  • Air Spirit: Air Spirit is a flat stat showing how much extra magic protection your armor provides against air magic. Any air magic attack will be reduced by Air Spirit, after being reduced by MR%.
  • Water Spirit: Water Spirit is a flat stat showing how much extra magic protection your armor provides against water magic. Any water magic attack will be reduced by Water Spirit, after being reduced by MR%.
  • Fire Spirit: Fire Spirit is a flat stat showing how much extra magic protection your armor provides against fire magic. Any fire magic attack will be reduced by Fire Spirit, after being reduced by MR%.
  • Energy Spirit: Energy Spirit is a flat stat showing how much extra magic protection your armor provides against energy attacks. Any energy attack will be reduced by Energy Spirit, after being reduced by MR%.
  • Explosive Spirit: Explosive Spirit is a flat stat showing how much extra magic protection your armor provides against explosive attacks. Any explosive attack will be reduced by Explosive Spirit, after being reduced by MR%.
  • Evade Modifier: Evade Modifiers is by how much that type of armor effects your evade. If the armor has a negative value, such as -2, then it will reduce your characters evade, making you easier to be hit. If the armor provides a positive value, then it will increase your characters evade, making you harder to be hit. If there is a 0 value then there is no change to your character's evade. The total evade modifier from your armor is used in the armor stats on the front of your character sheet as a modifier to the Evade field there.
  • Weight: This shows how much the armor weights. Be careful not to equip more weight than your character's Weight Limit.
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3) Light or Heavy Armor

On the Armor Stats section on the front of your character sheet you will see two bubbles, one for Light and another for Heavy.

  • Light Armor is armor that doesn't restrict your movement so while it doesn't provide the best physical protection, it also doesn't generally hinder your evade. Light Armor is armor that can be worn by most professions and consists of cloth armor and chain armor. Generally, light armor shouldn't be more than 35% of your character's weight limit. Any profession can wear light armor, however some professions may not do so well wearing chain armor.
  • Heavy Armor is armor that provides the best physical protection but to do so it is heavier than other armor and always restricts your evade. Heavy Armor can typically only be worn by warriors and guards. 
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4) Attaching and Removing Rune Stones

The blacksmith of any armor dealer will be happy to attach any rune stone that you provide to any armor you already own at the cost of §50.00 . Similarly the blacksmith will remove any rune stone from any armor that you own at the cost of §50.00. You will get to keep the removed rune stone. You can only attach 1 rune stone per piece of armor, but only if the armor piece allows for it. 

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5) Repairing Armor

The local blacksmith will be glad to repair your character's armor for a cost. The cost is 65% of the item's original cost of the item you wish repaired.

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6) Armor Shops

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Submitted by mythus on Sun, 07/10/2022 - 07:56